
The combat and puzzle-solving portions of the demo hint at a game with a solid mechanical skeleton. For those who want to focus on the story, there’s also an accessibility option that boosts HP and regenerates health after battles.
#SEA OF STARS TRAILER HOW TO#
It’s a bit of a chore to figure out how to break locks from context clues, so I’d advise that you read the “how to play section” from the Sea of Stars title screen if you plan on playing the demo. These prompts makes the player an active participant in the fight with the real-time button presses, even after they select which move to use. Some attacks, like Valere’s Moonerang, also need timed button presses to increase damage.

Still, breaking locks is meant to be a bonus and is not necessary to complete the game. It’s much easier to break the locks with skills and combo attacks. If you hit the enemy with the types of attacks as listed, then it will weaken its attack or, if you break all the locks, cancel the attack altogether. The blocks have symbols for the four types of attacks, including Sun and Moon magic. Locks are the rows of blocks that sometimes appear above an enemy before it unleashes a special attack. That’s where Sea of Stars‘ “lock” feature comes in. Attacks charge a combo meter that lets characters use dual attacks, which sometimes hit more weaknesses than the characters can on their own. Ideally, the player should take advantage of type weaknesses.

Each character has a mana bar that refills whenever they use their normal attacks, as well as skills that they can cast when they have enough MP. Players can directly choose if a character attacks, casts a spell, or uses an item during their turn. Sabotage also posts a lot of behind the scenes and clips on its YouTube channel.Sea of Stars blends just the right amount of traditional and modern gameplay in its battles. There’s a few trailers so far as well as a demo, so we have a pretty good sense about the game, the style of play, and the art style. I want the whole thing already, damn it! Sea of Stars trailers I am dying to get my hands on Sea of Stars, although I haven’t played the demo yet because I hate being teased. There’s nothing I love more than little activities in an RPG to immerse me in its world. Also, things like cooking, fishing, and minigames have been confirmed already. It’s not a simple side scroller, which most RPGs tend to be. I dig how interactive the environments are - you can sail, swim, and climb. You’re an active participant in the combat as opposed to a pick-and-choose observer. It’s as stiff or rigid as most turn-based RPGs would be, and that’s because you can time attacks and press buttons to reduce incoming attacks. What immediately drew me to Sea of Stars, apart from its gorgeous artstyle and astronomical themes, was the fluidity of its gameplay. The Elder Mist saw something peculiar in the stars about him, as it seemed his heart just may be warm enough to “soothe a long tormented soul.”

Along with his training as a cook, his innately strong constitution makes him a capable defensive fighter, giving him the tools to support his two best friends in their Solstice Warrior duties. Garl - The Warrior-Cook: Garl was born a regular kid devoid of any special powers.
#SEA OF STARS TRAILER FULL#
According to the Elder Mist’s prophecy, Zale needs to “stare at the night inside of him” to find his light and achieve his full potential. As a blade-dancer, he walks the path of the Guardian God Solen. He wields a sunblade, which can absorb Eclipse Orbs whenever his attacks need an extra kick. Zale - The Sunboy: Born on the Summer Solstice, Zale is optimistic and bold. The Elder Mist sees great potential in her, believing she might one day be the one to “create paths on water.” Trained in the martial ways of the monk, she walks the path of the Guardian Goddess Luana. Gifted with Lunar Magic, she can absorb Eclipse Orbs in her moonstaff to dish out massive damage. Valere - The Moongirl: Born on the Winter Solstice, Valere shows curiosity and balance. Here are some of the fun character descriptions:
